theHunter: Call Of The Wild
Yukon Valley, Cuatro Colinas & Silver Ridge Peaks Reserves
Expansive Worlds
Narrative Designer & Writer (2019 - 2020)
The Hunter: Call of The Wild is an immersive 1st-person hunting simulator that allows players to explore many different reserves around the world, hunting a variety of land animals and birds.
I joined the CotW team in the Spring of 2019 to take over narrative design responsibilities for the Yukon Valley reserve, roughly 2 months into the game’s narrative development. I oversaw all narrative aspects of this reserve and was invited to return for the following 2 reserves: Cuatro Colinas and Silver Ridge Peaks. My responsibilities during this time included:
Character creation & pitching.
Development of the reserve’s core narrative.
Mission design pitching.
Script writing for both the in-game characters and the game’s trailer.
Writing lore entries about the reserves and objects that players could find.
Co-ordinating with art, audio and world design regarding locations for telling our story.
Researching real-life influences for our fictional locations, including reaching out to collaborate with cultural experts.
Voice actor selection.
Voice actor direction (Assisting an external director to give context and game design insight)