theHunter: Call Of The Wild

Yukon Valley, Cuatro Colinas & Silver Ridge Peaks Reserves

Expansive Worlds

Narrative Designer & Writer (2019 - 2020)

The Hunter: Call of The Wild is an immersive 1st-person hunting simulator that allows players to explore many different reserves around the world, hunting a variety of land animals and birds.

I joined the CotW team in the Spring of 2019 to take over narrative design responsibilities for the Yukon Valley reserve, roughly 2 months into the game’s narrative development. I oversaw all narrative aspects of this reserve and was invited to return for the following 2 reserves: Cuatro Colinas and Silver Ridge Peaks. My responsibilities during this time included:

  • Character creation & pitching.

  • Development of the reserve’s core narrative.

  • Mission design pitching.

  • Script writing for both the in-game characters and the game’s trailer.

  • Writing lore entries about the reserves and objects that players could find.

  • Co-ordinating with art, audio and world design regarding locations for telling our story.

  • Researching real-life influences for our fictional locations, including reaching out to collaborate with cultural experts.

  • Voice actor selection.

  • Voice actor direction (Assisting an external director to give context and game design insight)

Previous
Previous

Contraband

Next
Next

Rage 2